Induced Explosion
Trap Normal

Induced Explosion

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When a card(s) you control is destroyed by a Spell effect (except during the Damage Step): Target 1 card your opponent controls; destroy it. During either player's turn, except the turn this card was sent to the Graveyard, when a card(s) you control is destroyed by a Spell effect (except during the Damage Step): You can banish this card from your Graveyard, then target 1 card your opponent controls; destroy it.




 
 
AI Power Analysis
Removal / NegationConfidence: Medium
50± 8/ 100
Power Score
Intrinsic 51
Deck 50

Induced Explosion — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 50 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Recovery/Recursion

Why it scores here

Induced Explosion is a reactive 1-for-1 removal trap whose trigger is narrow: it only fires when one of your own cards is destroyed by a Spell effect, so it is dead in most boards. The second effect, banishing it from the Graveyard to destroy another card, gives it a second use and keeps resource_economy above neutral. It has no body value and no recorded combo role, so the score comes from interaction and cost, not from high stats or popularity. The four-deck sample confirms it is run in real lists, but that reflects Infernoble and Battlin' Boxer shells rather than proven power.

Axis scores

Axis Score Evidence
Accessibility 35 Set trap that needs a Spell-driven self-destruction to activate, with no searcher or enabler in the evidence (inferred; 0 combos, 4 decks).
Combo & Conversion 40 Text-only; it converts an opponent card into a destruction but builds no board of its own and has no recorded combo appearances (inferred).
Resource Economy 55 One card for one card on the first use, plus a Graveyard banish that yields a second destruction for the cost of the card itself (verified from text).
Effect & Interaction 50 Destroys one opponent card per activation, twice in total when the Graveyard effect is used; the Spell-destruction trigger limits how often that happens (verified from text).
Material Utility 10 A set trap has no material or level body and cannot be used as a Fusion, Link, or Xyz material (verified from text).
Resilience & Flexibility 45 Its value depends on being set and surviving a negate; the Graveyard effect gives a second use once it is in the Graveyard (inferred).
Deck-Building Efficiency 65 A single copy with no garnet, lock, or brick restriction; 1–2 copies per deck in the sample (observed, 4 decks).

Calculation

Weight profile: Primary role Removal / Negation; no secondary blend applied to weights. Intrinsic ≈ 51, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Two uses per card: once from the field or hand, and again from the Graveyard by banishing it.
  • Destroys any opponent card (verified from text).
  • No garnet, lock, or deck-building cost; runs at 1–2 copies (observed, 4 decks).

Weaknesses

  • Trigger requires one of your own cards to be destroyed by a Spell effect, which is narrow and rarely happens on its own.
  • No body, so it contributes nothing to material, boards, or the combo lines in the evidence.
  • Set-trap timing limits it to reacting to a Spell effect that has already resolved.

Counters / choke points

  • Negate effects that stop the Spell destruction from resolving (inferred).
  • Trap-negation or bounce on the set card before activation (inferred).

Best use

Reactive removal in shells with self-destruction Spells. Decks: Infernoble Knight, Battlin' Boxer, Heros. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: two effects, one destroying an opponent card on a Spell-driven self-destruction trigger and one Graveyard banish that repeats it.; Four decks run it at 1–2 copies, across four archetypes (observed).
  • Observed: No recorded combo appearances, so no starter, searched, material, or payoff role is confirmed.; Gameplay split: 3 of 4 decks are one gameplay type (observed).
  • Inferred: Trigger is narrow and seldom met without a Spell-driven self-destruction line.; Removal role is the best fit for a trap with this text.
  • Data gaps: No combo evidence, so combo conversion is text-only. No guides supplied. No usage statistics (StatisticsCard), so inclusion is inferred from the four-deck sample only. No banlist token; assumed 3 copies (unlimited). The race field reads Normal, which is not a real trap attribute; ignored for scoring.











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